343 Industries and Splash Damage have revealed some additional Halo MCC PC tech details, including the key pillars that the development team is focusing on for the PC version.
Earlier we covered that public flighting of Halo Reach would soon be available, but from the looks of it, fans will have to wait just a little longer as public testing has been delayed as getting the actual game build ready for public flighting is taking a bit longer that 343 Industries has hoped for.
“The good news is we have a huge audience of eager and passionate players standing by, ready to jump into a public flight and help us deliver the best possible experiences on PC and Xbox”, the team writes on the Halo Waypoint blog. “The less good news (depending on your point of view) is that all the work needed to get the actual game build ready for public flighting is taking a bit longer than we hoped.”
Community manager Ske7ch continued, “while the 343 Publishing team and our partners at Splash Damage and Ruffian have made great progress, there are still a number of items to work through before we feel we’re ready for the first public flight. While flights are obviously work-in-progress builds, they do require a certain level of polish and functionality to ensure that players can have a successful, enjoyable session and that the team is able to get the data they need to validate the flight.”
The development team doesn’t believe that a straight PC port will suffice and wants to deliver a version that is authentic to Halo and the PC platform. In order to deliver this authentic experience, the team has focused on three defining principles; PC Native, Legacy, and Engaging & Evolving. Details about the native pillar have been included below:
PC Native Pillar
Being PC native means that we deliver a best-in-class PC shooter as measured by PC gamers that require the following specifics.
◾Robust action mapping options
◾Great mouse/keyboard input across the entire game
◾Low input latency by leveraging raw input and latency validation via slow motion cameras
◾Support for a broad set of mouse and gameplay options
PC Native UI
◾Updated UI controls familiar to PC users
◾Robust video and game options that allow users to tailor the experience to their hardware
◾Support for FOV sliders (to the extent each game can realistically support)
Runs on a variety of hardware and takes advantage of what is there in both UI and gameplay
◾Range of resolution and aspect ratio support for monitors
4K+ resolution, native aspect ratio support from 4:3 up to 21:9 Ultrawide
High refresh rate support
◾Mice both high or low DPI
◾Multiple styles of Keyboards
◾Video cards, both dedicated and integrated
◾XInput supported controllers
High quality window handling
◾Borderless full screen
◾Flexible window resizing
◾Gracefully handles keyboard shortcuts such as ALT-TAB/ALT-ENTER, etc.
Are you excited about the Halo MCC PC version? Hit the comments below.